1 Star2 Stars3 Stars4 Stars5 Stars (1 Votes)
Loading ... Loading ...

TC_2Fort_KOTH

Categories: Terrain Control Maps

Revision:

Updated: 05/20/2012

Author: SJBlhurr

Teaser of my 2nd map inspired by one of my most favorite map designs ever, Valve’s Team Fortress 2Fort.

I’m pretty close to releasing this map for testing actually. I just need to set up the capture areas and double check a few details. Stay tuned and please leave your initial impressions on the forums.

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

TC_AcidKotH

Categories: Terrain Control Maps

Revision: 0.2

Updated: 05/13/2012

Author: Duffanichta

King of the Hill style map. (only 1 central cappoint).

Center Bunker has a permanent  Buyzone inside for BA.

If the hill is captured ammo buy is enabled for all assets within the capture area.

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (8 Votes)
Loading ... Loading ...

TSA_CanyonPro

Categories: TSA/ToS Maps

Revision: v2_1

Updated: 04/28/2012

Author: RDL_Vitos

  • Sand, barkhans and mountains. The central site on a card occupies a canyon. In the middle of a canyon there is repair base for all. In which can be repaired by station any player it is not dependent on the party of the conflict!
  • Legend:
    System Name: New Caledonia
    Coordinates:-59.72, 409.20 

    The deserted world won by the Clan Wolf in 3050 year at Free Rasalhague Republic.

     

    The map is updated.              TSA_CanyonProV2

    1. Productivity improvement on the central base.

    2. Liftings on lateral faces of a canyon now more flat.

    3. Lifting on canyon top is added from Clans.

    4. Dynamic change of day and night.

    5. Tornadoes don’t suck in now equipment in themselves, and push out far away.
    and other small changes.

     

    The map is updated.              TSA_CanyonProV2_1

    1. floating in air decals.

    2. A problem when the mechs could pass through walls on the central base.

    3.Some visual improvements.

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (7 Votes)
Loading ... Loading ...

TSA_Outpost

Categories: TSA/ToS Maps

Revision:

Updated: 04/19/2012

Author: RDL_Vitos

I represent my new map.  Cold  moon with crystals and a heap of the thrown technics.

 

  • The Star League collapses, excitements in Inner Sphere and after fights on the worlds of Clans last regiment ELH tries to come back home. The latest news about it have been received where that about station Kolambus near to a planet of Tukayyid where they have undergone to nuclear bombardment. The cold moon. Deep space. Where about the world of Tukayyid. Station Kolambus. Can still change for last regiment SLDF coming back in Inner Sphere from the Clan worlds !!!!

New Update !      TSA_OutpostV2

  • 1.  Change gravity – has made the same as in Extremity. And normal gravity in Hangars.
  • 2.  Add  Hills – for to cover from the rockets and snipers can be used as hidden passageways to the enemy.
  • 3.  Added a tunnel in the central hill, so that you can pass through it for easy access to the enemy.
  • 4. Add some lighting in hangars.

 

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

TC_MilitaryBase

Categories: Announcements, Terrain Control Maps, TSA/ToS Maps

Revision: 1.2

Updated: 04/16/2012

Author: Vivicector

After some time, I have finished (or nearly finished) working on new map. This is an IS base, currently under attack by clans.

This is my first TC map and it may be not quite balanced, because the idea to use TC mode came only after some time.
I have tested it and there seems to be not many bugs.

Update: Version 1.2 out. A small bugfix.

Main features:
1) Just look at the sunrise (may not be seen as intended on low settings)!
2) Special BA areas and detailed underground tunnels!
3) 5 bases: Factory, Hangars, Airfield, Storage, Underground Command Centre.
4) Underground base gives x3 tickets. So grab BA gear and go fight there!
5) Number of physicalised destructible objects. Fuel tanks explosions are deadly!
6) Crysis-origin Heavy MGun mounts – damaging mechs. Quite useful.
7) Dynamic ToD lights (may not work on low settings)
8.) Various areas to fight for.
9) A number of secrets and secret areas. You will be pleased if you find them!

Important information:

  1. To capture the underground base, you need to get into the command centre. It is quite the lowest part of the base.
  2. There is an underground monorail car just after the enter to the command centre. It is working, just step inside and don’t move while it is working.
  3. On the far side of the monorail, there is a lift. It is working fine, just wait while it is moving. You will have to just for the last meter though…
  4. There are several secret places with Crysis weapons. So, don’t be surprised if you will get shot by something unusual of hit by a golf club! Nothing balance-braking.
  5. Ok, help with secret catches: one is in the boxes, one is underground, one is inside one.
  6. Base capture zones are marked by yellow shapes on the minimap. Look for them. There are also markers on the ends, but they are hard to spot – too big areas.
  7. List of destructible objects is shown on the right side of the loading screen. Those fuel tanks are doing nice 4000 damage with 60 meters radius.
  8. Enters to the underground are shown by red arrow markers on the minimap. They are quite small, but visible.

Waiting for feedback and suggestions!

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (2 Votes)
Loading ... Loading ...

TC_FeralFangs_P1

Categories: Announcements, Terrain Control Maps

Revision: TC_FeralFangs_P1

Updated: 04/11/2012

Author: SJBlhurr

I’ve labored on this map for 11 months now with snatches of precious time here and there.  Hopefully the map is in a mostly completed state and that people enjoy it.  As always I want as much feedback as possible.  If people aren’t playing the map then it isn’t done yet.

 

Features:

-Canyon based map with an open lake area in the middle of the map.

-Every asset is enabled

-TOD that starts out in the morning and ends up in late twilight over 60 minutes

-6 capture points – 2 of which are BA only accessible (figured I’d try it out)

-2 cave networks

-Lake water in the middle has cooling properties

-Lots of unique angles and areas for combat

-The two middle bases are available for initial spawn.

-Several areas for aero to land and capture bases.

-Captures zones do not overlap mech factories and are in fact rather large such that they can be conquered from several approaches.

-There is a strong Z axis component to this map.

-It’s a large map but hopefully not murderous on FPS.

 

Changes since the TSA version was last tested based on tester feedback:

-Many more elevation transitions

-Brightened the map significantly

-Added more cover from Aero for ground assets.

-

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

TC_Lunacy

Categories: Terrain Control Maps

Revision: v1

Updated: 03/05/2012

Author: KoSFinalizer

TC_Lunacy is a Terrain Control modification of TSA_Lunacy, a map inspired by the MechWarrior 4 map of the same name.

The gameplay on this map works slightly differently from standard Terrain Control maps – players will not fight over bases, but for entire territory sectors instead, with the goal being to hold ground and drive the enemy off the battlefield. Territory sectors are worth normal ticket values, while the capturable bases with repair pads have no ticket value associated with them; they simply allow pilots to repair away from the main base.

Like TC_Flatlands, this map requires a different approach from normal Terrain Control gameplay – the goal is literal control of territory, and the gameplay becomes a mix between standard Terrain Control and Team Solaris Arena styles of gameplay.

General Info:

  • Lunar setting
  • 3.75km x 3.75km playable area, 4km x 4km total area
  • -75 degree Celsius ambient temperature
  • Slightly lower gravity
  • VTOLs (500m maximum flight altitude)
  • 5 territory sectors, 2 bases w/ repair bays

 

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (5 Votes)
Loading ... Loading ...

TSA_GoldenRocks

Categories: TSA/ToS Maps

Revision:

Updated: 02/16/2012

Author: RDL_Vitos

  • Map Based on IceArena 25 by 25 Hex from Megamek. By Duffanichta and Vitos.

 

  • Destroyable objects and hangars.

At each command is on one additional hangar in which it is possible to be repaired and buy technics. These hangars can be destroyed. (Approximate quantity of protection – 60.000)
Other destroyable objects on a map have much less protection (from 4.000 to 50.000).

Also there are 2 hangars for all in which it is possible to be repaired. Are in the map center.

  • There is an aircraft on a map (only ASF). Small discrepancy is in definition of height of position of the plane (400 meters at ground level), it I think occur because of a highmap of heights. It is corrected – flight restriction on height to 1800 meters is added.
  • Gold mountains
  • History: [3052] No information concerning events on Ardoz has been available since the Ghost Bears captured the world in February 3052. Rumors abound that the Bears discovered a Star League base on the planet, but these rumors cannot be confirmed. The destruction of Ardoz’s HPG facility in the initial attack has resulted in a total information blackout from the planet; the Ghost Bears are refusing to let any ComStar representatives rebuild, and they have said nothing about the situation on the world.

It is the forgotten world. Clans have there many riches. Mercenaries have arrived to take away them.          ;)

GoldenRocks/Test/Mechwarrior

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (7 Votes)
Loading ... Loading ...

TC Seaport

Categories: Terrain Control Maps

Revision: Version 0.2

Updated: 01/18/2012

Author: Ivaan

Seaport is a peninsula with 5 capure areas/points and a small city on it. The northern capture point is an airbase.

V02 changes:

- Changed base layout (moved airfield to north, main bases are closer etc.)

- Added tunnels

- Added VTOL pads to the main bases

- Removed all turrets from capturable bases

- Added a third route out of the ocean

- Extended capture areas

- Other changes

 

» Forum Discussion

1 Star2 Stars3 Stars4 Stars5 Stars (1 Votes)
Loading ... Loading ...

TC 2Delta

Categories: Uncategorized

Revision: 0.5 (dead)

Updated: 01/17/2012

Author: Duffanichta

It’s Dead Jim. Lost my cry file -.- RIP 2Delta it died so young!

Based on 2 Battletech maps (riverdelta – http://www.sarna.net/wiki/BattleTech_Map_Sets#Map_Set_4) merged together.

Features:

Improved minimap, your radar minimap shows hexfields with information like [R], [A],[R/A] and [!!!]

 

°1 Clan dropship (CL – Base) … should work -fixed solids and  deleted aero elevator (planes spawn now on deck)

[CL]

°1 Hex mosque like IS Base + IS Airfield

[IS]

°1 sunken Clan dropship functions as strategic point (has 2 repairbays and  a buyzone) +Bunker BA – spawn

[R/A] (Repair and Ammunition)

°2 strategic points APC works if captured +Bunker BA – spawn

[A] (Ammo)

°1 strategic point repair bay +Bunker BA – spawn

[R] (Repairbay)

°1 captureable IS  Base (also Hex mosque like) [2AMS, 1 eagle eye, 1 helgiver,2 sentinels]

[!!!] – Base with defense systems

 

0.5

# Has a slightly more sandy colourmap

# Changed the setup of the base defenses.

» Forum Discussion